The world of parkour (created by David Belle) invaded the U.S. when Sébastien Foucan’s character used it in a chase sequence to escape James Bond in Casino Royale. Until then, it was flying under the radar as the main means of action in Luc Besson’s District B13. It then was used to varying degrees of entertainment — even if in small bursts — in films from Tony Jaa’s The Protector and Ong Bak to The Bourne Ultimatum, Supremacy, and Live Free or Die Hard. Even a cold opening of The Office featured the cast doing their own version of parkour with hilarious results.
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As for the story, Bartesaghi — along with co-writer Joseph Michael Lagana — plunge us into the nomadic world of teenager Daniel (William Moseley) and his father Mike (Adrian Pasdar). Together, they move from city to city, with Daniel looting local jewelry stores. Turns out, Mike has kept them on the move after the death of his wife who was shot and then died giving birth to Daniel. The time has come for Mike to make peace with the death of his wife, and he moves them back to New York City to face his ex-brother-in-law Jeremiah (Eric Roberts). Meanwhile at his new school Daniel makes friends who also love parkour, even if at first he pretends he doesn’t know what it is. But soon enough, a fire at the local hangout forces Daniel to use his skills to save a friend, and it isn’t long before the past catches up with them, putting Mike, Daniel, and Daniel’s hopeful-girlfriend Emily’s (Kelsey Chow) lives in danger.
While Run may be filled with mediocre action scenes, at least Millennium Entertainment brings it to life with an exceptional 3D presentation. With both the 3D and 2D versions on a 50GB disc, you wouldn’t think the quality would take a hit in either dimension. Unfortunately, the 2D is a mess. As for the 3D, depth extends far into your screen with characters leaping, bounding, or walking in their own space, never looking like popup-book characters. Blacks are dark and inky, never giving way to crush. Banding and noise never rear their heads. But on the 2D side, things look atrocious. Anomalies prevail from the first shot, with noise, banding, aliasing, motion blur, and even jutter make for an abysmal viewing experience. A fireball even looks like molten lava spewing from a window during an explosion. Run was filmed in 3D and if you’re going to bother with the movie, never watch it in 2D.
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If you’re looking for a movie that features slow motion shots of hot girls walking in front of the camera, lame references to the Spider-man films, and fatherly advice in the form of: “Don’t trust people because they might hurt you, don’t trust them because they will,” then Run is right up your alley. While it may feature an exemplary 3D presentation, the wooden acting and horrible storytelling only further dumb down the action. Not even teens will find any reason to purchase this, and 3D owners would never think twice about the title to begin with. Run is direct-to-video filmmaking at its corniest.
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